A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

ISBN: 1135277435

Category: Art

Page: 160

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What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Towards a Philosophy of Digital Media

Author: Alberto Romele,Enrico Terrone

Publisher: Springer

ISBN: 3319757598

Category: Philosophy

Page: 278

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This book uses the conceptual tools of philosophy to shed light on digital media and on the way in which they bear upon our existence. At the turn of the century, the rise of digital media significantly changed our world. The digitizing of traditional media has extraordinarily increased the circulation of texts, sound, and images. Digital media have also widened our horizons and altered our relationship with others and with ourselves. Information production and communication are still undoubtedly significant aspects of digital media and life. Recently, however, recording, registration and keeping track have taken the upper hand in both online practices and the imaginaries related to them. The essays in this book therefore focus primarily on the idea that digital media involve a significant overlapping between communication and recording.

The Routledge Handbook of Philosophy of Information

Author: Luciano Floridi

Publisher: Routledge

ISBN: 1317633490

Category: Philosophy

Page: 446

View: 9893

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Information and communication technology occupies a central place in the modern world, with society becoming increasingly dependent on it every day. It is therefore unsurprising that it has become a growing subject area in contemporary philosophy, which relies heavily on informational concepts. The Routledge Handbook of Philosophy of Information is an outstanding reference source to the key topics and debates in this exciting subject and is the first collection of its kind. Comprising over thirty chapters by a team of international contributors the Handbook is divided into four parts: basic ideas quantitative and formal aspects natural and physical aspects human and semantic aspects. Within these sections central issues are examined, including probability, the logic of information, informational metaphysics, the philosophy of data and evidence, and the epistemic value of information. The Routledge Handbook of Philosophy of Information is essential reading for students and researchers in philosophy, computer science and communication studies.

A Philosophy of Cinematic Art

Author: Berys Gaut

Publisher: Cambridge University Press

ISBN: 0521822440

Category: Performing Arts

Page: 324

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A wide-ranging and accessible study of cinema as an art form, discussing traditional photographic films, digital cinema, and videogames.

Beyond Art

Author: Dominic McIver Lopes

Publisher: OUP Oxford

ISBN: 0191006718

Category: Philosophy

Page: 224

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Dominic McIver Lopes articulates and defends a 'buck passing theory of art', namely that a work of art is nothing but a work in one of the arts. Having traced philosophical interest in theories of art to a reaction to certain puzzle cases of avant-garde art, he argues that none of the theories that have dominated philosophy since the 1960s adequately copes with these works. Whereas these theories have reached a dialectical impasse wherein they reiterate, and cannot resolve, disagreement over the puzzle cases, the buck passing theory illuminates the radical provocations of avant-garde art. In addition, when supplemented by a systematic framework for crafting theories of the individual arts, the buck passing theory grounds our empirical inquiries into the arts as well as our practices of appreciation and art criticism. Lopes seeks to model the diverse strategies employed by humanists and social and behavioural scientists who study the different arts. He gives the specificity of each art form a central role in our appreciative endeavours, and yet he stresses the continuity of the arts with similar, non-art activities such as fashion design, sports and games, cuisine, nature appreciation, and non-literary writing.

The Media of Photography

Author: Diarmuid Costello,Dominic McIver Lopes

Publisher: Wiley-Blackwell

ISBN: 9781118269015

Category: Photography

Page: 300

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Two events in particular occasion this volume on the philosophy ofphotography: the blurring of boundaries that many took to demarcatephotographic technology and practices from other representationaland artistic technologies and the invention of digital photography.The purpose of this volume is not to revive older questions byasking what, if anything, still distinguishes photography in thelight of these developments, but to consider sundry questions aboutthe materials and tools—or media—of photography from avariety of perspectives. critically examines classic and influential arguments inphilosophy of photography addresses recent trends in photographic art, such asconceptualism and appropriation highlights philosophically neglected elements of photographicart, such as performativity and self-portraiture reexamines the role of photographic media in photographic artpractices offers new perspectives of the impact of digital technologieson photography explores the relationship between photographic art andphotography in other arts (comics and music) and in science brings a range of philosophical methodologies and traditionsinto dialogue incorporates extended discussions of the work of importantphotographers and artists who use photography (e.g. Friedlander,Gursky, Lawlor) illustrates philosophical points with reproductions, many ofthem not widely known closely connects philosophical theory to the details ofphotographic practice offers original and novel theories of the aesthetic, artistic,and epistemic values of photographs

The Routledge Companion to Aesthetics

Author: Berys Gaut,Dominic Lopes

Publisher: Routledge

ISBN: 1136697136

Category: Philosophy

Page: 704

View: 9243

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The third edition of the acclaimed Routledge Companion to Aesthetics contains over sixty chapters written by leading international scholars covering all aspects of aesthetics. This companion opens with an historical overview of aesthetics including entries on Plato, Aristotle, Kant, Nietzsche, Heidegger, Adorno, Benjamin, Foucault, Goodman, and Wollheim. The second part covers the central concepts and theories of aesthetics, including the definitions of art, taste, the value of art, beauty, imagination, fiction, narrative, metaphor and pictorial representation. Part three is devoted to issues and challenges in aesthetics, including art and ethics, art and religion, creativity, environmental aesthetics and feminist aesthetics. The final part addresses the individual arts, including music, photography, film, videogames, literature, theater, dance, architecture and design. With ten new entries, and revisions and updated suggestions for further reading throughout, The Routledge Companion to Aesthetics is essential for anyone interested in aesthetics, art, literature, and visual studies.

The Blackwell Guide to the Philosophy of Computing and Information

Author: Luciano Floridi

Publisher: John Wiley & Sons

ISBN: 0470756764

Category: Science

Page: 392

View: 307

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This Guide provides an ambitious state-of-the-art survey of the fundamental themes, problems, arguments and theories constituting the philosophy of computing. A complete guide to the philosophy of computing and information. Comprises 26 newly-written chapters by leading international experts. Provides a complete, critical introduction to the field. Each chapter combines careful scholarship with an engaging writing style. Includes an exhaustive glossary of technical terms. Ideal as a course text, but also of interest to researchers and general readers.

Aesthetics A "e;Z

Author: Eran Guter

Publisher: Edinburgh University Press

ISBN: 0748686991

Category: Reference

Page: 224

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An ideal guide to aesthetics

Philosophy of the Arts

An Introduction to Aesthetics

Author: Gordon Graham

Publisher: Routledge

ISBN: 1134563671

Category: Philosophy

Page: 240

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A new edition of this bestselling introduction to aesthetics and the philosophy of art. Includes new sections on digital music and environmental aesthetics. All other chapters have been thoroughly revised and updated.

The Art of Comics

A Philosophical Approach

Author: Aaron Meskin,Roy T. Cook

Publisher: John Wiley & Sons

ISBN: 1444354825

Category: Philosophy

Page: 224

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The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. The first-ever anthology to address the philosophical issues raised by the art of comics Provides an extensive and thorough introduction to the field, and to comics more generally Responds to the increasing philosophical interest in comic art Includes a preface by the renowned comics author Warren Ellis Many of the chapters are illustrated, and the book carries a stunning cover by the rising young comics star David Heatley

Digital Mantras

The Languages of Abstract and Virtual Worlds

Author: Steven R. Holtzman

Publisher: MIT Press

ISBN: 9780262581431

Category: Computers

Page: 321

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Steven Holtzman synthesizes ideas from a number of different disciplines to arrive ata new philosophy of creativity for the digital age.

The Science and Art of Simulation I

Exploring - Understanding - Knowing

Author: Michael Resch,Andreas Kaminski,Petra Gehring

Publisher: Springer

ISBN: 3319557629

Category: Computers

Page: 192

View: 9150

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The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.

Colin Gale Computer Art 1980 - 2010

Author: N.A

Publisher: Gold Word Publishing

ISBN: 190937900X


Page: 73

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COLIN GALE, a British artist, was one of the early pioneers of computer art. This book charts the evolution of his work over a thirty-year period that began during the earliest days of personal computing. Gale’s obsession with ‘convivial computing’ – the kind of technology available to ordinary people, led him to develop a unique style of computer art, far removed from the ambition of commercial and industrial computer graphics. The result is a highly personal and intelligent exploration of what remains a new medium. Included are the vivid, decorative and entertaining later works that fuse symbol, culture and colour. With their wry sense of humour, their toying with postmodernity and Gale’s technical and aesthetic mastery they represent a lasting visual legacy of a period in technological art that will not exist again.