A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

ISBN: 1135277427

Category: Art

Page: 160

View: 8723

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What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

ISBN: 1135277435

Category: Art

Page: 160

View: 1588

Release On

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

ISBN: 0203872347

Category: Art

Page: 160

View: 9296

Release On

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Thinking Machines and the Philosophy of Computer Science

Concepts and Principles

Author: Jordi Vallverdú

Publisher: IGI Global

ISBN: 1616920149

Category: Computers

Page: 435

View: 4375

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"This book offers a high interdisciplinary exchange of ideas pertaining to the philosophy of computer science, from philosophical and mathematical logic to epistemology, engineering, ethics or neuroscience experts and outlines new problems that arise with new tools"--Provided by publisher.

Beyond Art

Author: Dominic Lopes

Publisher: Oxford University Press

ISBN: 0199591555

Category: ART

Page: 224

View: 9144

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Dominic McIver Lopes articulates and defends a 'buck passing theory of art', namely that a work of art is nothing but a work in one of the arts. He argues that none of the theories of art that have dominated philosophy since the 1960s adequately copes with particular puzzle cases of avant-garde art. Whereas these theories have reached a dialectical impasse wherein they reiterate, and cannot resolve, disagreement over the puzzle cases, the buck passing theoryilluminates the radical provocations of avant-garde art, and grounds our empirical inquiries into the arts as well as our practices of appreciation and art criticism. Lopes models the diverse strategiesemployed by humanists and social and behavioural scientists who study the different arts. He gives the specificity of each art form a central role in our appreciative endeavours, and stresses the continuity of the arts with similar, non-art activities such as fashion design, sports, and cuisine.

The Philosophy of Computer Games

Author: John Richard Sageng,Hallvard J. Fossheim,Tarjei Mandt Larsen

Publisher: Springer Science & Business Media

ISBN: 9400742495

Category: Philosophy

Page: 284

View: 7271

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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

Philosophy and Computer Science

Author: Timothy Colburn

Publisher: Routledge

ISBN: 1317462823

Category: Social Science

Page: 224

View: 9846

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Colburn (computer science, U. of Minnesota-Duluth) has a doctorate in philosophy and an advanced degree in computer science; he's worked as a philosophy professor, a computer programmer, and a research scientist in artificial intelligence. Here he discusses the philosophical foundations of artificial intelligence; the new encounter of science and philosophy (logic, models of the mind and of reasoning, epistemology); and the philosophy of computer science (touching on math, abstraction, software, and ontology).

An Introduction to the Philosophy of Art

Author: Richard Eldridge

Publisher: Cambridge University Press

ISBN: 113986792X

Category: Philosophy

Page: N.A

View: 3017

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An Introduction to the Philosophy of Art is a clear and compact survey of philosophical theories of the nature and value of art, including in its scope literature, painting, sculpture, music, dance, architecture, movies, conceptual art and performance art. This second edition incorporates significant new research on topics including pictorial depiction, musical expression, conceptual art, Hegel, and art and society. Drawing on classical and contemporary philosophy, literary theory and art criticism, Richard Eldridge explores the representational, formal and expressive dimensions of art. He argues that the aesthetic and semantic density of the work, in inviting imaginative exploration, makes works of art cognitively, morally and socially important. This importance is further elaborated in discussions of artistic beauty, originality, imagination and criticism. His accessible study will be invaluable to students of philosophy of art and aesthetics.

The Blackwell Guide to the Philosophy of Computing and Information

Author: Luciano Floridi

Publisher: John Wiley & Sons

ISBN: 0470756764

Category: Science

Page: 392

View: 4641

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This Guide provides an ambitious state-of-the-art survey of the fundamental themes, problems, arguments and theories constituting the philosophy of computing. A complete guide to the philosophy of computing and information. Comprises 26 newly-written chapters by leading international experts. Provides a complete, critical introduction to the field. Each chapter combines careful scholarship with an engaging writing style. Includes an exhaustive glossary of technical terms. Ideal as a course text, but also of interest to researchers and general readers.

When the Machine Made Art

The Troubled History of Computer Art

Author: Grant D. Taylor

Publisher: Bloomsbury Publishing USA

ISBN: 1623568846

Category: Art

Page: 352

View: 4665

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Examines the cultural and critical response to computer art, by identifying the destabilizing forces that affect, shape, and eventually fragment the computer art movement.

The Philosophy of Art

An Oration on the Relation Between the Plastic Arts and Nature

Author: Friedrich Wilhelm Joseph von Schelling

Publisher: N.A

ISBN: N.A

Category: Art

Page: 34

View: 1069

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Aesthetics

An Introduction to the Philosophy of Art

Author: Anne D. R. Sheppard

Publisher: Oxford University Press on Demand

ISBN: 0192891642

Category: Philosophy

Page: 172

View: 8814

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Explains why art is important, discusses expression, form, beauty, and criticism, and raises questions about ethics, meaning, and truth

A Philosophy of Mass Art

Author: Noël Carroll

Publisher: Oxford University Press

ISBN: 9780198711292

Category: Art

Page: 425

View: 3864

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We live in a world dominated by mass art. Movies, TV, pulp literature, comics, rock music--both broadcast and recorded--surround us everywhere in the industrialized world and beyond. However, despite the fact that for the majority mass art supplies the primary source of aesthetic experience,the area has been neglected entirely by analytic philosophers of art. In The Philosophy of Mass Art, Noel Carroll, a leading figures in the field of aesthetic philosophy, attempts to address that lacuna. He shows why philosophers have previously resisted and/or misunderstood mass art and he developsframeworks for understanding the relation of mass art to the emotions, morality, and ideology discussing the accounts of such theorists in the field as Collingwood, Adorno, Benajmin, McCluhan, and Fiske. Mixing conceptual analysis and many vivid examples, the author proposes the first significant attempt at a philosophy of mass art in the analytical tradition concluding there are strong grounds for approaching mass art in the same fashion as high art.

A Philosophy of the Screenplay

Author: Ted Nannicelli

Publisher: Routledge

ISBN: 0415521440

Category: Art

Page: 270

View: 3043

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Recently, scholars in a variety of disciplines—including philosophy, film and media studies, and literary studies—have become interested in the aesthetics, definition, and ontology of the screenplay. To this end, this volume addresses the fundamental philosophical questions about the nature of the screenplay: What is a screenplay? Is the screenplay art—more specifically, literature? What kind of a thing is a screenplay? Nannicelli argues that the screenplay is a kind of artefact; as such, its boundaries are determined collectively by screenwriters, and its ontological nature is determined collectively by both writers and readers of screenplays. Any plausible philosophical account of the screenplay must be strictly constrained by our collective creative and appreciative practices, and must recognize that those practices indicate that at least some screenplays are artworks.

Philosophy of the Arts

An Introduction to Aesthetics

Author: Gordon Graham

Publisher: Routledge

ISBN: 1134563671

Category: Philosophy

Page: 240

View: 400

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A new edition of this bestselling introduction to aesthetics and the philosophy of art. Includes new sections on digital music and environmental aesthetics. All other chapters have been thoroughly revised and updated.

Towards a Philosophy of Photography

Author: Vilém Flusser

Publisher: Reaktion Books

ISBN: 1780232446

Category: Photography

Page: 94

View: 1323

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Media philosopher Vilém Flusser proposed a revolutionary new way of thinking about photography. An analysis of the medium in terms of aesthetics, science and politics provided him with new ways of understanding both the cultural crises of the past and the new social forms nascent within them. Flusser showed how the transformation of textual into visual culture (from the linearity of history into the two-dimensionality of magic) and of industrial into post-industrial society (from work into leisure) went hand in hand, and how photography allows us to read and interpret these changes with particular clarity.

The Philosophy of Software

Code and Mediation in the Digital Age

Author: D. Berry

Publisher: Springer

ISBN: 0230306470

Category: Business & Economics

Page: 200

View: 6154

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This book is a critical introduction to code and software that develops an understanding of its social and philosophical implications in the digital age. Written specifically for people interested in the subject from a non-technical background, the book provides a lively and interesting analysis of these new media forms.

The Philosophy of the Visual Arts

Author: Philip Alperson

Publisher: Oxford University Press on Demand

ISBN: 9780195059755

Category: Art

Page: 630

View: 3373

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Most instructors who teach introductory courses in aesthetics or the philosophy of arts use the visual arts as their implicit reference for "art" in general, yet until now there has been no aesthetics anthology specifically orientated to the visual arts. This text stresses conceptual and theoretical issues, first examining the very notion of "the visual arts" and then investigating philosophical questions raised by various forms, from painting, the paradigmatic form, to sculpture, photography, film, dance, kitsch, and other forms on the borders of the visual arts. The selections represent both classical and contemporary views and include sections by artists, art historians, and critics as well as philosophers. A singularly important text for courses in the philosophy of arts or aesthetics, this anthology is designed to enrich the philosophical and critical examination of our beliefs about the visual arts.

Imagination, Philosophy, and the Arts

Author: Matthew Kieran,Dominic Lopes

Publisher: Psychology Press

ISBN: 0415305160

Category: Philosophy

Page: 320

View: 833

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Imagination, Philosophy and the Arts is the first comprehensive collection of papers by philosophers examining the nature of imagination and its role in understanding and making art. Imagination is a central concept in aesthetics with close ties to issues in the philosophy of mind and the philosophy of language, yet it has not received the kind of sustained, critical attention it deserves. This collection of seventeen brand new essays critically examines just how and in what form the notion of imagination illuminates fundamental problems in the philosophy of art.