C# 6 mit Visual Studio 2015

Das umfassende Handbuch: Spracheinführung, Objektorientierung, Programmiertechniken

Author: Andreas Kühnel

Publisher: N.A

ISBN: 9783836237147

Category: Computers

Page: 1482

View: 9814

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Programming Windows Store Apps with C#

Author: Matthew Baxter-Reynolds,Iris Classon

Publisher: "O'Reilly Media, Inc."

ISBN: 1449333249

Category: Computers

Page: 508

View: 1828

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If you’re a .NET developer looking to build tablet apps, this practical book takes you step-by-step through the process of developing apps for the Windows Store. You’ll learn how to use Microsoft’s Modern UI design language with Windows 8.1 and WinRT 8.1.1 by building a line-of-business mobile app with C# through the course of the book. To develop the app, you’ll work with the same system details and design specs that apply to retail apps, such as persistence, backend service, and Windows 8 features for sharing and search. You’ll learn how to develop the code, incorporate third-party open source products, and package your app for the Windows Store. Build a UI with XAML and the Model/View/View-Model pattern Understand asynchrony—and rediscover threads and parallelism Store data and system settings locally with SQLite Use app bars for commands and the settings charm for Help options Present notifications as tile updates, badges, or toast popups Help users visualize locations and tag activities to a map Enable apps to share data and run side-by-side in the UI Implement functionality for running tasks in the background

Wie ich die entscheidenden 10% glücklicher wurde

Meditation für Skeptiker

Author: Dan Harris

Publisher: Deutscher Taschenbuch Verlag

ISBN: 3423428767

Category: Family & Relationships

Page: 320

View: 1393

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Ein ehrliches Versprechen Als Dan Harris während der Moderation von »Good Morning America« vor laufender Kamera eine Panikattacke erleidet, ist ihm klar, dass er etwas ändern muss. Zeit seines Lebens ein Skeptiker, lässt er sich auf eine Interviewserie mit bedeutenden spirituellen Lehrern ein: Eckart Tolle, Deepak Chopra, Mark Epstein, Joseph Goldstein, Jon Kabat-Zinn, dem Dalai Lama und Sharon Salzberg. Dabei erfährt er einiges über Achtsamkeit. Harris erkennt, dass er die Stimme in seinem Kopf besiegen muss, die ihn immer mehr unter Stress setzt. Und heute weiß er: Durchatmen und Innehalten kann wirklich helfen.

Building Windows 8 Apps with C# and XAML

Author: Jeremy Likness

Publisher: Addison-Wesley

ISBN: 0132982455

Category: Computers

Page: 384

View: 4014

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“Jeremy builds real apps for real customers. That’s why I can heartily recommend this book. Go out and write some great apps…and keep this book handy.” —From the Foreword by Jeff Prosise Build Exceptionally Immersive and Responsive Touch-Based Windows Store Apps for Windows 8 with C# and XAML This is the first practical guide to building breakthrough applications for Windows 8 from project templates through publication to the new Windows Store. Microsoft “MVP of the Year” Jeremy Likness helps you combine your existing developer skills with new Visual Studio 2012 tools and best practices to create apps that are intuitive and innovative. His guidance and insight will help you dive into Windows 8 development—and gain a powerful competitive advantage for years to come. Likness illuminates the entire apps lifecycle, from planning and Model-View-View Model (MVVM) based design through coding, testing, packaging, and deployment. He covers both business and consumer apps, showing how Windows 8/WinRT development builds upon and contrasts with older WPF and Silverlight approaches. Using carefully crafted downloadable code examples and sample projects, Likness shows how to make the most of new platform features, including integrated social networking, search, contracts, charms, and tiles. Throughout, he addresses crucial development challenges that have only been discussed on MSDN, blog posts, and Twitter feeds—and never with this depth and clarity before. Coverage includes • Mastering real-world Windows 8 development for all devices and form factors • Understanding the new WinRT framework and the unique characteristics of Windows 8 apps • Designing apps that are faster, more responsive, do more with less, and maximize battery life • Creating exceptionally fluid interfaces with VS 2012 templates, built-in animations, and XAML • Building apps that respond consistently to multiple forms of input, including complex touch manipulations • Using contracts and charms to expose services or enable users to do so • Providing information to users through Live Tiles even when your app isn’t running • Connecting your app seamlessly to multiple data sources, including social networks and cloud storage • Syndicating rich, network-based content • Using Model-View-ViewModel (MVVM) • Securing Windows 8 apps through authentication and authorization • Efficiently testing, debugging, packaging, and deploying apps

Developing Windows applications with Borland C++3

Author: James McCord

Publisher: Prentice Hall

ISBN: N.A

Category: Computers

Page: 1362

View: 9345

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An extensive reference section highlights tutorials and advice--so all C++ programmers can successfully build their own Windows applications. The code examples, illustrations, and exercises to reinforce learning cover all facets through Borland C++ 2.0.

Building Apps for the Universal Windows Platform

Explore Windows 10 Native, IoT, HoloLens, and Xamarin

Author: Ayan Chatterjee

Publisher: Apress

ISBN: 1484226291

Category: Computers

Page: 270

View: 9876

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Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure Who This Book Is For Professional developers working independently or in a team on Windows 10 applications, and students coming into the world of software development


Windows 10 for the Internet of Things

Author: Charles Bell

Publisher: Apress

ISBN: 1484221087

Category: Computers

Page: 467

View: 3146

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Manage and control Internet-connected devices from Windows and Raspberry Pi. Master the Windows IoT Core application programming interface and feature set to develop Internet of Things applications on the Raspberry Pi using your Windows and .NET programming skills. Windows 10 for the Internet of Things presents a set of example projects covering a wide range of techniques designed specifically to jump start your own Internet of Things creativity. You'll learn everything you need to know about Windows IoT Core in order to develop Windows and IoT applications that run on the Pi. Microsoft’s release of Windows IoT Core is groundbreaking in how it makes the Raspberry Pi and Internet of Things programming accessible to Windows developers. Now it’s possible to develop for the Raspberry Pi using native Windows and all the related programming skills that Windows programmers have learned from developing desktop and mobile applications. Windows 10 becomes a gateway by which many can experience hardware and Internet of Things development who may never have had the opportunity otherwise. However, even savvy Windows programmers require help to get started with hardware development. This book, Windows 10 for the Internet of Things, provides just the help you need to get started in putting your Windows skills to use in a burgeoning new world of development for small devices that are ubiquitously connected to the Internet. What You Will Learn Learn Windows 10 on the Raspberry Pi Read sensor data and control actuators Connect to and transmit data into the cloud Remotely control your devices from any web browser Develop IOT applications under Windows using C# and Python Store your IOT data in a database for later analysis Who This Book Is For Developers and enthusiasts wanting to take their skills in Windows development and jump on board one of the largest and fastest growing trends to hit the technology world in years – that of connecting everyday devices to the Internet. This book shows how to develop for Microsoft’s operating-system for devices, Windows 10 IoT Core. Readers learn to develop in C# and Python using Visual Studio, for deployment on devices such as the Raspberry Pi and the Ardunio.

OneNote

Praxiswissen für die Arbeit mit Computer, Smartphone und Tablet

Author: Winfried Seimert

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958459552

Category: Computers

Page: 320

View: 8577

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Mit dem digitalen Notizbuch effektiv und komfortabel arbeiten Ideen notieren, Mitschriften erstellen, Informationen strukturieren Von der ersten Notiz auf dem Computer bis zum mobilen Einsatz mit der OneNote-App Für die Versionen OneNote 2016 und OneNote Online (2019) Microsoft OneNote ist Teil verschiedener Microsoft Office-Pakete, auf einigen PCs sogar schon vorinstalliert oder als kostenlose Online-Version sowie mobile App verfügbar. Das Notizprogramm bringt leicht Ordnung und Struktur in Ihr digitales Leben: Sie können unkompliziert Informationen jeglicher Art sammeln und zu Ihren persönlichen Notizbüchern zusammenfassen. Winfried Seimert zeigt Ihnen in diesem praxisnahen Buch, wie Sie mit OneNote Notizen, Termine, Fotos, Screenshots, Webseiten oder auch Dokumente sinnvoll sammeln, verwalten, strukturieren und gezielt wieder abrufen. Sie lernen, OneNote in Zusammenarbeit mit anderen Office-Programmen wie Outlook oder Word zu nutzen, und erfahren, welche fortgeschrittenen Möglichkeiten Ihnen das Add-in OneTastic bietet. So wird OneNote zu einem effektiven Helfer für Ihre Selbstorganisation sowie Ihr Wissens- und Informationsmanagement.

Developing Windows 10 Applications with C#

Author: Sergii Baidachnyi

Publisher: Createspace Independent Publishing Platform

ISBN: 9781522894919

Category:

Page: 520

View: 3309

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Thanks to the Universal Windows Platform, you can develop applications that will successfully work on all Windows 10 devices including desktops, laptops, phones, Internet of Things devices, Xboxes and even HoloLens. The UWP allows you to use the same API set to create applications, which have adaptive interface and support variety of interaction models including touch, a game controller and a pen. Therefore, for the first time, you can use the same code base and even the same binaries in order to create applications for the whole family of the devices.This book will help readers understand the Universal Windows Platform in details. Reading the first part you can find basic information that helps you to create simple applications and even publish it to the Store. In the second part you can find answers to the questions how to integrate your applications with the operating system, use more advanced user controls and monetize your applications. Finally, in the third part, you can learn some topics about Azure, Internet of Things and more advanced graphic frameworks.Readers will learn how to:* Use XAML and basic user controls* Create efficient 2D vector graphics and animations* Handle input from touch, mouse, pen and keyboard* Create adaptive user interfaces for different screen sizes* Use styles, templates, and visual states* Bring your apps to life thanks to live tiles and notifications* Organize communication between Windows 10 applications* Integrate applications with some operating system contracts* Work with camera, networking and video* Use advanced user controls like maps, media controls, inking controls * Enable voice using Cortana and speech recognition API* Publish web applications to the Store* Build own user controls* Use Azure services that are suitable for mobile applications* Monetize applications using sales, in-app purchases and advertising* Create advanced effects using Win2D and Composition API* Publish existing Unity 3D games to the Store* Enable Internet of Things scenariosThis book will work for anyone who wants to develop Windows 10 applications. Readers should be familiar with C# but no previous experience with XAML and Windows Runtime are needed in order to use this book.

Design Patterns für die Spieleprogrammierung

Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 9079

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- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.

Ivor Horton's Beginning Visual C++ 2010

Author: Ivor Horton

Publisher: John Wiley & Sons

ISBN: 0470930349

Category: Computers

Page: 1231

View: 2165

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The leading author of programming tutorials for beginners introduces you to Visual C++ 2010 Ivor Horton is the preeminent author of introductory programming language tutorials; previous editions of his Beginning Visual C++ have sold nearly 100,000 copies. This book is a comprehensive introduction to both the Standard C++ language and to Visual C++ 2010; no previous programming experience is required. All aspects of the 2010 release are covered, including changes to the language and the C++ standard.. Microsoft Visual C++ is one of the most popular C++ development environments and compilers, used by hundreds of thousands of developers Ivor Horton's approach to programming tutorials has achieved a huge following; this book gives beginning programmers a comprehensive introduction to both Standard C++ and Visual C++ 2010 Covers all the language changes in Visual C++ 2010, library additions, new MFC features, changes in the Visual Studio development environment, and more Also includes a brief introduction to programming for multicore processors in native C++ and C++/CLR processors Nearly 100,000 copies of this book have been sold in previous editions Beginners seeking a complete education in Visual C++ will find everything they need in Ivor Horton's Beginning Visual C++ 2010.

Routineaufgaben mit Python automatisieren

Praktische Programmierlösungen für Einsteiger

Author: Al Sweigart

Publisher: dpunkt.verlag

ISBN: 3864919932

Category: Computers

Page: 576

View: 3864

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Wenn Sie jemals Stunden damit verbracht haben, Dateien umzubenennen oder Hunderte von Tabelleneinträgen zu aktualisieren, dann wissen Sie, wie stumpfsinnig manche Tätigkeiten sein können. Wie wäre es, den Computer dazu zu bringen, diese Arbeiten zu übernehmen? In diesem Buch lernen Sie, wie Sie mit Python Aufgaben in Sekundenschnelle erledigen können, die sonst viel Zeit in Anspruch nehmen würden. Programmiererfahrung brauchen Sie dazu nicht: Wenn Sie einmal die Grundlagen gemeistert haben, werden Sie Python-Programme schreiben, die automatisch alle möglichen praktischen Aufgaben für Sie abarbeiten: • eine oder eine Vielzahl von Dateien nach Texten durchsuchen • Dateien und Ordner erzeugen, aktualisieren, verschieben und umbenennen • das Web durchsuchen und Inhalte herunterladen • Excel-Dateien aktualisieren und formatieren • PDF-Dateien teilen, zusammenfügen, mit Wasserzeichen versehen und verschlüsseln • Erinnerungsmails und Textnachrichten verschicken • Online-Formulare ausfüllen Schritt-für-Schritt-Anleitungen führen Sie durch jedes Programm und Übungsaufgaben am Ende jedes Kapitels fordern Sie dazu auf, die Programme zu verbessern und Ihre Fähigkeiten auf ähnliche Problemstellungen zu richten. Verschwenden Sie nicht Ihre Zeit mit Aufgaben, die auch ein gut dressierter Affe erledigen könnte. Bringen Sie Ihren Computer dazu, die langweilige Arbeit zu machen!




Building iPhone Apps with HTML, CSS, and JavaScript

Making App Store Apps Without Objective-C or Cocoa

Author: Jonathan Stark

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449382919

Category: Computers

Page: 186

View: 854

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What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript "The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies." --John Allsopp, author and founder of Web Directions "Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers." -- Brian LeRoux, Nitobi Software It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa. Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools. Build iPhone apps with tools you already know how to use Learn how to make an existing website look and behave like an iPhone app Add native-looking animations to your web app using jQTouch Take advantage of client-side data storage with apps that run even when the iPhone is offline Hook into advanced iPhone features -- including the accelerometer, geolocation, and vibration -- with JavaScript Submit your applications to the App Store with Xcode This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS).

Windows 10 Development Recipes

A Problem-Solution Approach in HTML and JavaScript

Author: Senthil Kumar,Lohith Goudagere Nagaraj,Pathik Rawal,Pryank Rohilla

Publisher: Apress

ISBN: 148420719X

Category: Computers

Page: 373

View: 8986

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This book is a practical guide to solving the everyday problems encountered when building apps for Windows 10 devices, including desktops, laptops, tablets, and phones, using HTML5, CSS3 and JavaScript. Each recipe includes a concise statement of the problem and the approach you should take in order to solve it. A full code solution is also given, along with an in-depth explanation, so you can build on your development knowledge while you work on your application. The majority of recipes can be used with the Universal Windows app template, designed to help you build one consistent user experience across devices. These are supplemented with recipes for adapting your app to different devices, screen sizes and sensor availability. You'll also find out how to deploy and publish your apps in the Windows Store. Learn how to: Make use of the latest Universal Windows app features, alongside customizations for specific platforms and screen sizes. Bring your apps to life with live tiles, notifications, and sharing. Prepare your app to adapt to your users' different cultural and business environments using globalization and localization APIs and best practices. Understand the certification process and publish your app to the Windows Store, with the option to pay once, install anywhere. This book is suitable for anyone developing for Windows and Windows Mobile. Readers should be comfortable working with HTML and JavaScript. No previous experience with Microsoft technologies or languages is needed in order to use this book.

Universal Windows Apps with XAML and C# Unleashed

Author: Adam Nathan

Publisher: Sams Publishing

ISBN: 0134036344

Category: Computers

Page: 768

View: 9052

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Full Color: Figures and code appear as they do in Visual Studio. Universal Windows apps are a total game-changer. You can now write once and deploy your app to any modern PC, tablet, phone, or other Windows device. Suddenly, it’s quick and easy to serve new devices and form factors, sharing unified assets ranging from code to styles to user controls. It has never been easier to reach multiple-device markets! Now, the world’s #1 expert on Microsoft XAML brings together all the knowledge Windows developers need to build universal apps that adapt smoothly for any device running Windows 8.1, Windows Phone 8.1, or their successors. Drawing on his unsurpassed personal experience and direct input from Microsoft’s Windows and Visual Studio teams, Adam Nathan illuminates core development concepts, answers your most important questions, and candidly assesses the technology’s strengths and limitations. This full-color guide walks you through every key task involved in building a universal Windows app: layout and input, working with the app model, using advanced controls, leveraging XAML’s powerful rich media features, and much more. Detailed information on how to... Quickly build universal, localized apps that exploit the vast global scale of the Windows Store Size, position, and transform elements within layouts that gracefully adapt to different devices Handle input from touch, mouse, pen, keyboard, and any sensor Monetize apps with Windows Store sales, in-app purchases, and advertising Make the most of controls for managing content, items, text, images, media, speech, and more Create efficient 2D vector graphics and animations Use styles, templates, and visual states to redesign controls without losing functionality Bind data sources to simplify data presentation and updates Easily integrate data from apps, users, and networks Support Windows app commands: Search, Share, Print, Play, Project, Settings Use contracts to build apps that cooperate to perform complex tasks Improve the user experience even when your app isn’t running